VR4REACT
  • About VR4React
    • Objectives
    • Expected Outcomes
    • Innovation
    • Work Packages
  • 🏆 Recognition
    • Achievements
    • Testimonials
  • Events
    • VR4React awarded
    • FInal Conference
    • Consortium Meetings (CM)
    • Technology Training Summit
    • Stakeholders Roundtable Discussions
  • Partners
  • Library
  • Gallery
  • Resources
    • VR4REACT App
    • e-learning
  • Contact

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INNOVATION

LEVERAGING VIRTUAL REALITY IN PRISON SETTINGS FOR
ENHANCED REHABILITATION AND TRAINING OUTCOMES:
AN INNOVATIVE APPROACH

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Virtual Reality (VR) technology has gained significant recognition in the field of mental health research and practice demonstrating its potential to enhance treatment effectiveness (Freeman et al., 2017).

As VR technology continues to advance  and become more accessible, it presents an opportunity for practitioners to deliver high-quality treatment to larger groups of inmates (Ticknor, 2018). By simulating real-life situations, VR settings can assist in preparing inmates for obstacles and challenges they may face upon their release.

Hence, VR technology can constitute great support for rehabilitation services (e.g., Smeijers & Koole, 2019), and holds great promise in reducing the likelihood of recidivism (Ticknor & Tillinghast, 2011). Another advantage of VR is its ability  to present stimuli that can induce aggressive behaviours, allowing practitioners to manage them in a safe and controlled environment (Kein et al., 2020; Alsem, 2021; Clay, 2021; Smeijers, 2021; Verhoef, 2021).

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​Research has also shown that VR can be an effective treatment tool in reducing the frequency and intensity of anger by enhancing self-regulation mechanisms (Dellazizzo et al., 2019).

Moreover, as Dellazizzo et al. (2019) have concluded, VR enables individuals to recognise the contexts in which the aggression had occurred (i.e., triggers), providing valuable insights for practitioners to take appropriate action.
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Studies have also demonstrated that VR-based role-play scenarios can significantly reduce violent recidivism (e.g., Papalia et al., 2019).
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This project is financed by ERASMUS+ programme, KA220-ADU - Cooperation partnerships in adult education. This website has been accomplished in the scope of the project "Reducing Reactive Aggression through Virtual Reality (VR4React), Grant Agreement no. KA220-ADU-076DCB3A, implemented with financial support of the European Commission by the Erasmus+ Programme. This website reflects the views only of the author, hence neither the Spanish National Agency nor the European Commission can be held responsible for any use which may be made of the information contained therein.
  • About VR4React
    • Objectives
    • Expected Outcomes
    • Innovation
    • Work Packages
  • 🏆 Recognition
    • Achievements
    • Testimonials
  • Events
    • VR4React awarded
    • FInal Conference
    • Consortium Meetings (CM)
    • Technology Training Summit
    • Stakeholders Roundtable Discussions
  • Partners
  • Library
  • Gallery
  • Resources
    • VR4REACT App
    • e-learning
  • Contact

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