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Virtual Reality (VR) technology has gained significant recognition in the field of mental health research and practice demonstrating its potential to enhance treatment effectiveness (Freeman et al., 2017).
As VR technology continues to advance and become more accessible, it presents an opportunity for practitioners to deliver high-quality treatment to larger groups of inmates (Ticknor, 2018). By simulating real-life situations, VR settings can assist in preparing inmates for obstacles and challenges they may face upon their release. Hence, VR technology can constitute great support for rehabilitation services (e.g., Smeijers & Koole, 2019), and holds great promise in reducing the likelihood of recidivism (Ticknor & Tillinghast, 2011). Another advantage of VR is its ability to present stimuli that can induce aggressive behaviours, allowing practitioners to manage them in a safe and controlled environment (Kein et al., 2020; Alsem, 2021; Clay, 2021; Smeijers, 2021; Verhoef, 2021). |
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Research has also shown that VR can be an effective treatment tool in reducing the frequency and intensity of anger by enhancing self-regulation mechanisms (Dellazizzo et al., 2019).
Moreover, as Dellazizzo et al. (2019) have concluded, VR enables individuals to recognise the contexts in which the aggression had occurred (i.e., triggers), providing valuable insights for practitioners to take appropriate action. Studies have also demonstrated that VR-based role-play scenarios can significantly reduce violent recidivism (e.g., Papalia et al., 2019). |